ZBD-03 System Strategy —Endless Tactics

 Today I will update the second chapter of the ZBD-03 system strategy - how to play in the endless battle.



Of course, the ZBD-03 seems to be in the easy zone. It can be played in the normal level, but it is a bit exhausting for teammates. I have passed it in the legion team. As for the difficult level? You may not be able to play it even if you change to 03 hero!

(Note: The prerequisite for this article is that your armor is five-star or above and your health is over 30,000)

Let’s talk about equipment first.

If you have multiple weapons, pick the one that does the most damage.

If the damage is the same, then the autocannon will be critical hit first, armor penetration second, and burning third. This is because you can't use burning when fighting bosses, but the critical hit rate is greatly improved, so the critical hit damage multiplier bonus in the fully modified critical machine gun seems to be more useful than armor penetration!

For machine guns, armor breaking is the priority, and accesory damage and burning are optional. The scout vehicles (fucking Humvees) in Endless are very annoying. If they are too close to you and destroyed, they will cause you thousands of real damage (regardless of your armor and damage reduction rate). It will be much better if its tracks are broken; heavy tanks are also very annoying. With about 30,000 HP, you can set it on fire and then go to attack other things, which can save time.

Forging means negative damage increase > damage > armor penetration, and transforming skills into battle-hardened > others.

If you have a lot of choices for other things, then prioritize machine guns/gun clips, damage (damage first, damage amplification second), followed by critical hit probability, critical hit damage multiplier, and then it's up to you.

As for the parts, S3 fire control brushes the extra damage of the autocannon, and the other main controls brush the autocannon range; the main control brushes the damage reduction rate, because the enemy has unlimited vision and concealment will not play any role; compensation brushes the second machine gun to strengthen the second armor-piercing machine gun, and four combat frenzy are also OK, but you have to be able to grab kills; protection is the same as the ladder, nothing special.

(Here I would like to correct the mistake in the previous basic equipment article. The protective parts should be repaired with three war souls and one emergency repair. It has been tested that this way the damage resistance is higher.)

 Next, let’s talk about military soul.

You must bring an attacking military soul, but there is no need to put it on the cornerstone. That skill can only be said to be better than nothing.

Someone may ask, should we use the deepening military soul or the ordinary damage military soul? This is undoubtedly the ordinary damage military soul! Deepening does not participate in the damage increase of critical hits, armor penetration, and armor breaking.

As for the cornerstone, I'll give you the 03 who has no ability to recover blood!

Then let’s talk about technology.

If you don't have Halsey or Kesselring, you must bring the strategic preparation, which will take up a lot of your health recovery without relying on luck. Then leave the remaining positions for the forbidden air zone or full power. The forbidden air zone is convenient for shooting planes, and full power is convenient for you to quickly hide in a suitable place when you are hit by the plane boss (this position will be discussed later), and quickly return to the output position after defeating the plane boss.

Next, let's talk about the spot area.

If you have Halsey or Kesselring, then stand wherever you want.

If it is Kesselring, I suggest you go directly to the "monster spawning area" in front of the high ground and start killing (Beach). This will not only maximize the output (even using mines), but also provide vision for teammates on the high ground.

If it's Halsey, you should be able to deal crazy damage in the front theoretically, but if you do so, your teammates on the high ground will probably strongly curse you in their minds and in the chat box. After all, you have Halsey, so shouldn't you give blood to those who don't have it? So, you should deal damage on the high ground.

Assuming you don't have a health recovery top finger, you should choose the left side of the high ground (the left side facing the enemy).

At this position, you can use the "telescopic gun" as much as you want. That is, after you have loaded the gun, you can expose the turret to shoot at the enemy. If the enemy missiles lock on you, you can reverse and use the terrain to block the missiles. In this way, the damage you receive will be reduced. But at the same time, your output will also be reduced accordingly.

 

Of course, if you can withstand enough damage, you can choose to go to the high ground, but as an ordinary 03 who is known as the "toughest in the whole server", I can't withstand being targeted by airplanes in that position, or my teammates don't know to drill the pier first.

So, if you don’t have the God of War/Grand Festival Armor or efficient blood-absorbing/recovering equipment, don’t keep fighting on the high ground.

In this case, the main general recommends using Witt, so that you don't have to choose armor but can replace it with shield or blood recovery, and Furious Deathmatch can allow you to get a large number of critical hits when fighting the boss, and the Breach of Valor can help you reduce the damage you receive when you just swipe the monsters; the deputy general recommends using Lavrinenko, also known as Dimitri, because he has a 7% negative damage increase.

Next, let’s talk about how to fight the boss with less damage.

First, for the fifth wave of CSK-181, just follow everyone and chase them. At most, it can knock off a piece of your armor with missiles. Immortal can directly defend it, and the damage of machine guns can be ignored. Secondly, for those bosses on the beach (except the last PLZ-05A), you should fight them on high ground, leaving only the turret exposed. As for the planes in the 15th, 30th, 45th, and 50th waves, just fight them at the house on the beach (the one you are aiming at in the picture below). If the plane hits you, you can use the house to avoid it, and when the plane comes over, you can "fight around the house" with it. For the last howitzer, just run around it and fight it. If you stop, it will be easy to be killed by it.




Then let’s talk about pets.

If you have whales, rabbits or sickle heads, definitely use them, their attributes are very powerful. But they are also very expensive, and most people who play 03 as their main character don't have them. As for these free pets, I recommend three types - Mina, Fulong and Wumian.

Mina is useful only when it reaches level 5. It will give you a 3000 shield when you are attacked. If the shield is broken within 10 seconds, that's not bad either, you can recover 1000 drops of health, and there is a 2% damage reduction rate for 10 seconds. As for the durability increase... After testing, it is found that it is only valid for 10 seconds, so don't think about stacking blood endlessly. But it can also be useful before level 5. The shield can remind you that you are being attacked (it is not easy to detect when being attacked by a machine gun), and it can also help you resist some attacks.


As for Lucky Dragon, it doesn't matter how many levels you upgrade it to, because it doesn't matter how much durability it recovers. Lucky Dragon's invincibility can help you avoid a large attack, such as a plane chasing you. But if the opponent is a cannon or other single-shot weapon with huge damage, it may end your life directly, and Lucky Dragon can't be used at all. But Lucky Dragon's disadvantage is also obvious, that is, it can only be used once per game, which is not a big deal in the ladder, but it feels like a loss in Endless.

As for the faceless gun, I can't say how useful it is. This thing is usually carried by tanks, so I won't elaborate on it here. Anyway, I don't recommend it for armored vehicles.


Then let’s talk about the skills of the combat center.

(Of course, choose conventional combat, no one will be partial to any vehicle!)

The amplification is definitely the critical damage enhancement. After all, the critical hit you deal is far greater than the armor penetration. It is useless to enhance the burning and matching damage.

The rest are just random, they are not very useful. What? You must give a recommendation? It is even more difficult for me to choose than for you!

As for active skills, if you want to be able to withstand high damage and have enough blood recovery, use firepower burst. If it is not enough, use competitive recovery.


This is the end of this article. As for some common problems in Endless, I will write a separate article.

See you in the next chapter!

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