In-depth Analysis of the Configuration of the Autocannon output (1)

 


First of all, we need to understand what the attribute of deepening is. If you have read my previous article analyzing heavy tanks, you can find the damage calculation formula at the end of the last article. From the formula, we can find that the damage value of deepening will not be affected by the damage reduction rate. In other words, taking the Jin 03 as an example, if it has 10 points of deepening, then with its basic 43 bullet capacity, a round of autocannon can cause 430 real damage. So, how much can the autocannon deepening be stacked?

 

Let's talk about the costume effects first. In the destruction effects, Cuju has 10 points of autocannon deepening, and can also provide 1.5 machine gun accuracy and 5% critical hit rate. In the destruction broadcast, Heartbeat has 10 points of autocannon deepening, and can also provide 1 autocannon accuracy and 2% damage to helicopters. The two provide a total of 20 points of deepening. Among them, Cuju can be obtained through 3000 coupons, and Heartbeat can be obtained through cumulative recharge.



Let's talk about the cannon paint. The God of War paint in the Gacha shop has 30 points of autocannon damage deepening, and the blessing decal has 15 points of autocannon damage deepening. These two require 8640 and 2880 Gacha coupons respectively. The lucky tiger New Year in the flag can provide 12 points of damage deepening. This flag can be obtained through cumulative recharge, and is in the same treasure chest with another top cannon flag, the golden bull New Year. These three provide a total of 57 points of deepening.



Finally, in the ninth level of strategy, 18 autocannon deepening can be added. The latest military soul, Dawn of the Storm, can be upgraded to the maximum level to provide 28. All the deepenings add up to a total of 123. This means that with the basic 43 bullet capacity of the gold 03, a round of shooting can cause a huge amount of 5289 points of real damage in addition to the basic damage! This is one of the reasons why the autocannon output is so terrifying.

 

Next, let's take a look at the damage increase of the autocannon to the target in the negative state. Using the Golden Age Machine Gun will have a 4% negative damage increase effect. At the same time, if we brush all the forgings into negative damage increase and brush them to four reds, we can also get 18% negative damage increase.



Then let's look at the costumes. The destruction broadcast magnificent mountains and rivers can provide 4% negative damage increase, and the decal blessing can provide 5% negative damage increase. Please note that here we calculate the limit that each style can reach. In actual combat, most of the time, multiple styles are mixed, so there will be duplications in some places (such as two destruction broadcasts). All of these add up to a total of 31% negative damage increase.



In addition to negative damage increase, some output methods are also very similar to the effect of negative damage increase. The parts mentioned in the previous article can obtain an 8% additional damage multiplier for autocannons. Rommel, Zhukov and Dimitri, who are commonly used for AFV commanders, can provide up to 10%, 10% and 7% full weapon damage increase respectively. Not to mention the small damage increase in places such as pet illustrations, command room, violent portrait frame, combat center, etc. Overall, the highest damage multiplier of autocannon has exceeded the 50 mark! (Tanks are trembling...)


So after reading this, have you discovered that the output of the autocannon is very terrifying? It is the superposition of these little attributes that leads to the unshakable output position of the machine gun. So, as a poor tank player, how should we resist?

 

In the 19th level of strategy, we can choose to resist autocannon attack damage value of 15. In electronic control, we can brush the entry to obtain 6% armored vehicle damage reduction rate, 6% resistance to autocannon negative damage increase, and 25 points of resistance to attack damage value. In ammunition forging, after we brush all eight slots into resistance to autocannon negative damage increase and brush them red, we can have 12% resistance to autocannon negative damage. In the painting of the flag, we can get up to 5% resistance to autocannon negative damage increase. In addition, some paint and special effects can also resist negative, but because of the low cost performance, other paint and special effects are more suitable for heavy tanks, so they are no longer counted. In this way, we can get 40 points of resistance to damage value and 18% resistance to negative damage increase. In this way, our tanks can have more courage to occupy points calmly when facing autocannons. (Because I am really too bad, I have only discovered these parts at present, and everyone is welcome to add here!)


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