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One sword once defeated a million soldiers! Damage reduction strategy 2.0!

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Hello everyone, I am Zhanhun ☣ Xijiu. In the previous guide, I detailed the places where you can stack the damage reduction rate in the current version. In this guide, I will take stock of the stacking of damage reduction attributes such as armor strength and bounce (Ricochet) rate. In the game, the armor strength of each vehicle is different. For general heavy tanks, the armor strength of the front, side, rear and turret is about 5000~8000 and 12000, such as m1a2 and 99a2, and of course the Soul Eater with even more outrageous heavy armor strength. For light tanks, the armor strength is between 2000~5000 and 10000, respectively, with the typical representatives being Jin 99 and Type 15. For armored vehicles, the armor strength is about 1000~3000, including event vehicles like 04A (I’d like to add that the eye vehicle has no turret armor), and the aircraft is also about 1000~3000 (the aircraft also has no turret armor). Next, let's talk about the relationship between armor strengt...

In-depth Analysis of the Configuration of the Autocannon output (1)

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  First of all, we need to understand what the attribute of deepening is. If you have read my previous article analyzing heavy tanks, you can find the damage calculation formula at the end of the last article. From the formula, we can find that the damage value of deepening will not be affected by the damage reduction rate. In other words, taking the Jin 03 as an example, if it has 10 points of deepening, then with its basic 43 bullet capacity, a round of autocannon can cause 430 real damage. So, how much can the autocannon deepening be stacked?   Let's talk about the costume effects first. In the destruction effects, Cuju has 10 points of autocannon deepening, and can also provide 1.5 machine gun accuracy and 5% critical hit rate. In the destruction broadcast, Heartbeat has 10 points of autocannon deepening, and can also provide 1 autocannon accuracy and 2% damage to helicopters. The two provide a total of 20 points of deepening. Among them, Cuju can be obtained through 3...

In-depth Analysis of the configuration of Autocannon output (2)

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  Hello everyone, I am Zhanhun ☣ Xijiu! In the previous article, I introduced the deepening of autocannon damage and the rate of   damage increase for negative status. I believe that everyone must have a certain basic understanding of autocannon vehicles. In this article, I will continue to analyze in detail the reasons why autocannon vehicles have explosive output in ranking. This article will review the autocannon crit multiplier and the accuracy. If there are any mistakes, please forgive me and correct me!   Once again, I would like to express my special thanks to Zhanhun ☣ Longba and Mingrentang's Qianjin Zhuyanzuimengluo and Xiaosi for their strong support for this article, which enabled this article to provide a more detailed and comprehensive analysis of the autocannon. Thank you very much!   First of all, let's pick a relatively easy one to analyze, that is, the accuracy of the autocannon. Before we analyze this attribute, let's first understand the d...

ZBD-03 System Strategy —Endless Tactics

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  Today I will update the second chapter of the ZBD-03 system strategy - how to play in the endless battle. Of course, the ZBD-03 seems to be in the easy zone. It can be played in the normal level, but it is a bit exhausting for teammates. I have passed it in the legion team. As for the difficult level? You may not be able to play it even if you change to 03 hero! (Note: The prerequisite for this article is that your armor is five-star or above and your health is over 30,000) Let’s talk about equipment first. If you have multiple weapons, pick the one that does the most damage. If the damage is the same, then the autocannon will be critical hit first, armor penetration second, and burning third. This is because you can't use burning when fighting bosses, but the critical hit rate is greatly improved, so the critical hit damage multiplier bonus in the fully modified critical machine gun seems to be more useful than armor penetration! For machine guns, armor breaking is the priority,...

2024 TOP TANK STAR ROAD LEAGUE

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The Racing Mode is back!!!!!

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Narrow Plains - New ranking map.

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  Lu.

Centaurus Mod & Training Skills

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CENTAURUS MODIFICATION SKILLS. ARTILLERY DAMAGE: Cannon DMG 800. BLOOD SUCKING RATIO AFTER DEALING DMG: Blood sucking Proportion 10%. BLOOD SUCKING PROBABILITY AFTER DEALING DMG: Blood Sucking Probabilty 10%. ARMOR DESTRUCTION II: The machine gun's armor-sundering probability is +0.5%. Each machine gun attack triggers armor-sundering effect. In this battle, the artillery attack's armor-sundering probability is +4%. It can be stacked up to 3 times. The effect will be cleared when the vehicle is destroyed. CENTAURUS TRAINING SKILLS Durability 110. Artillery Damage Reduction Rate 0.165. Air Concealment Area 11. Resist Weapon Damage 0.1. MG Proyectile Velocity 4. Artillery Damage 21 Artillery triggers blood sucking proportion after dealing DMG 0.3. L.

Endless Battle mode (Video)

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Hi guys! Here I bring you a complete Endless Battle. It's a 10 players game with a duration of 45 minutes. The favorite vehicles are ground vehicles, tanks and AFVs. Tanks being the most resistant vehicles advance to the beach to give the AFVs on the hill a view of the enemies. It is a good tactic. See for yourself.

Inherit feature. How does it work?

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With the release of the Weapon and Armor Forging feature, I have been wondering how the Inherit option works. Logic dictates that we can transfer attributes from one weapon or armor to another at a cost of 10000 gold. But what happens to the attributes of the transferred weapon, what happens to the attributes of the weapon we want to transfer to? Here a little light on the matter. It works like this. I have a weapon A which I worked on, unlocked its 4 slots and got the 4 desired attributes. But suddenly I got a weapon superior in attributes than A, let's call it Weapon B and I want to inherit the attributes from A to B.  For the cost (10k gold) before doing the "transfer" it's better to have all the desired attributes of the weapon or armor, otherwise we would be wasting 10k each time we get a desired attribute. Back to the subject, when transferring attributes from A to B, the current attributes of B are overwritten with those of A, that is, it keeps the attributes a...

Kursk 3.0

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Hi guys! I have always been sharing PvP battles from the PC version of the game. With this latest update of the Chinese version, the PC and mobile platform definitely go their separate ways. As a PC is a device with more graphical resources, the previous versions didn't reflect that fact until today. Gentlemen, I present to you Kursk 3.0. Enjoy!

K2 "Black Panther"

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The K2-Black Panther, the new tank on the Chinese server.  Modification Skills CANNON PROJECTILE VELOCITY Cannon Projectile Velocity 50 ROCKET DMG REDUCTION RATE   Rocket DMG Reduction Rate 5% TURRET RICOCHET RATE Turret ricochet rate 8% PANTHER COUNTERATTACK The ricochet rate is +1%. When you get a ricochet from the enemy cannon attack during combat, the damage of the next cannon shot is +500 and comes with a shock effect that lasts 6 seconds: the top speed is reduced by 15% while causing 500 points of damage per second. Cooldown time 45 seconds. Comparison of K1 and K2 Black Panther tanks.

Legion Vibes.

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Hi guys! I can't get enough of this PvE (Player vs Environment) and I can't wait for it to be available in our version. It's a legion activity and it doesn't require other legions or existence of an important mass of players like Legion War. You get together 5 players from your legion and grind the AI. It's an interesting PvE because it has several levels and in each one the difficulty increases. And what is that challenge? Well, it's the Boss durability, yeah you read that right, the absurd durability. This durability increases with each level. The level 1 Boss has 20,000,000 durability and the level 10 Boss has 100,000,000 durability. It takes several sessions to be able to defeat it. The map is very simple. In it we will find ourselves in a port defended by a tank with double cannon, two cannon towers on both sides, air and ground drones and the constant fire of naval artillery. In the midst of all that chaos you must weaken the boss. Chinese players already ...

New Chinese LC vehicle (Javelin)

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Apparently the constant complaints about the use of OP helos brought to light this specialized vehicle. Gentlemen I present to you the Javelin, the cousin of the Type 89 and it will be a nightmare. In future updates it will be available on our server. Modification Skills: EXTRA DMG TO HELI BY MG: Extra DMG to helicopters by MG +18. MG ATTACK TAIL DMG PROBABILITY: MG attack tail damage 1%. MG ATTACK ROTOR DMG PROBABILITY: MG attack rotor damage 1%. WARHAWK HUNTER: For each additional enemy helicopter in combat, the damage to helicopters is +2.5%, and the damage reduction rate from helicopter attacks is +2.5%; up to 3 enemy helicopters can be added to the bonus.  

Personal Info section

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  Hey guys! "Safety first" is the saying and here is no exception. I often read comments from players who for different reasons lost their progress in the game and have to start again from scratch. That's a problem and the reason for my post. I'm Luchiano and today I would like to introduce you to the most important features of the Personal Info section.  This section contains important information and all the player's history. Let's see. ID Number: It's the player's ID, and it's the number required by the game developers every time a player has a problem or any question about his account (billing, login, lost progress, etc). Take a screenshot of this number and when it's necessary contact the devs via PM ( https://www.facebook.com/clashofpanzer ). Re-name: To change the nickname you must get the Re-name card. You can get it in the Gold Store for 100 gold and in the Black Gold Shop for 50 black gold. District: There you can choose the flag...